
( retcode, out, err ) = call( cmd, suppressErrors=True, grabStdOut=True)įile "/Users/guerk/Oculus/ovr_sdk_mobile_1.0.0.0/bin/scripts/build/ovrbuild.py", line 133, in call īecause the script build.py is breaking before installing withįile "/Users/guerk/Oculus/ovr_sdk_mobile_1.0.0.0/bin/scripts/build/ovrbuild.py", line 492, in buildįile "/Users/guerk/Oculus/ovr_sdk_mobile_1.0.0.0/bin/scripts/build/ovrbuild.py", line 603, in checksigįile "/Users/guerk/Oculus/ovr_sdk_mobile_1.0.0.0/bin/scripts/build/ovrbuild.py", line 596, in get_apk_pathįile "/Users/guerk/Oculus/ovr_sdk_mobile_1.0.0.0/bin/scripts/build/ovrbuild.py", line 570, in get_project_name
Android ndk r10e mac download apk#
One needs to install the apk in build/outputs/apk/ with the command line adb install -r. The scripts have to be converted to unix line endings with dos2unix
Android ndk r10e mac download mac os#
Similar problems on mac os with mobile sdk 1.0.0 build.py needs to be run? Any suggestions? So what in the configuration is missing? Are the files in the SDK incomplete? Are there build instructions where something more than. Alas, since adle doesn't have a release buildType, we get the failure. This is from line 265 in bin/scripts/build/ovrbuild.py, where gradle is called with the "assembleRelease" directive. Task 'assembleRelease' not found in root project 'VrCubeWorld_NativeActivity'. All of the libraries build properly, but when the project itself tries to build we get the following error:

/assets/ <- this is the signature file downloaded from the Oculus Dev site. /./././bin/scripts/build/ovrbuild.pyĬp ~/Downloads/oculussig_whatever. /./././gradle/wrapper/gradle-wrapper.propertiesĭos2unix. That gets us something like the following.Ĭd ~/android/ovr_sdk_mobile/VrSamples/Native/VrCubeWorld_NativeActivity/Projects/Androidĭos2unix. Let's assume that ovr_sdk_mobile_1.0.0.0.zip is installed into ~/android/ovr_sdk_mobile, and the proper level of tools are installed (Andriod API 19, Build Tools v22.0.1). Also, the scripts that come out of the zip file don't have execute permissions. Most of the text files in the SDK have DOS line endings, and need to be converted. The command line tools ran fine for SDK v0.6.2.0, but now that things are using Gradle there's some secret sauce I'm missing.

I'm trying to build the Mobile SDK v1.0.0's version of VrCubeWorld_NativeActivity under Linux (Ubuntu) with the command line tools, and have run into a bit of difficulty.
